Male Half-Orc Barbarian (Invulnerable Rager) 3
NG Medium Humanoid (Orc)
Init +3; Senses Darkvision (60 feet); Perception +6
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 43 (3d12 +9)
Fort +5, Ref +2, Will +2
DR 1/, 2/lethal; Resist Extreme Endurance (Fire)
Spd 40 ft.
Melee Battleaxe +7 1d8 +4/20/x3 and
Bite (Tusked) +2 (1d4 +2/20/x2) and
Unarmed Strike +7 (1d3 +4/20/x2)
Ranged Shortbow +4 (1d6/20/x3)
Special Attacks Beast Totem, Lesser
Str 18, Dex 12, Con 14, Int 10, Wis 13, Cha 8
Base Atk + 3; CMB +7; CMD 18
Feats Power Attack -1/plus 2, Toughness +3
Traits Reactionary, Tusked
Skills Climb +8, Craft (Leather) -2, Handle Animal +3, Intimidate +6, Knowledge (Nature) +5, Perception +6, Ride +5, Stealth +2, Survival +5, Swim +8
Languages Common, Orc
SQ Fast Movement plus 10 (Ex), Orc Ferocity (1/day), Rage (10 rounds/day) (Ex)
Combat Gear Arrows (20), Battleaxe, Masterwork Studded Leather, Shortbow; Other Gear Rations, trail (per day) (5), Waterskin
Arrows – 0/20
Orc Ferocity (1/day) – 0/1
Rage (10 rounds/day) (Ex) – 0/10
Rations, trail (per day) – 0/5
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement plus 10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -1/ plus 2 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.