Male Half-Orc Paladin (Divine Defender) 2
LG Medium Humanoid (Orc)
Init 6 armor, 7)
Fort 1/20/x2) and
Greataxe 1/20/x3) and
Unarmed Strike 1/20/x2)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Divine Defender) Spells Known (CL 0, 3 melee touch, 4 ranged touch):
Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Toughness +3
Traits Armor Expert, Sacred Touch
Skills Acrobatics –2, Climb –3, Diplomacy +7, Escape Artist –2, Fly –2, Intimidate +5, Knowledge (Nobility)
+4, Knowledge (Religion) +5, Ride –2, Stealth –2, Swim –3
Languages Common, Orc
SQ Aura of Good (Ex), Divine Grace (Su), Earplugs, Lay on Hands (1d6) (4/day) (Su), Orc Ferocity
Combat Gear Chainmail, Greataxe; Other Gear Backpack (11 @ 19.08 lbs), Bedroll, Blanket, Chalk, 1
piece (3), Earplugs, Rations, trail (per day) (3), Rope, hempen (50 ft.), Torch
Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round
as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born
under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard
action, you may automatically stabilize a dying creature mer
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.