Greyhawk Calendar PDF:
Greyhawk Year: 595 CY (Common Year)
Patchwall (October) 2
- Party meets in old mine office an hour outside of town and are kidnapped into mind flayer slavery.
- The party is befriended by fellow prisoners Otto the deep gnome (svirfneblin) and Grimnir the dwarf prospector/stonemason.
- Mind flayers are suffering from a degenerative disease caused by a Githyanki-inflicted curse, the Black Death of Vlaakith. With the unexpected help of an aboleth who suspects the mind flayers have murdered and devoured his colleague aboleth’s brain in order to absorb its knowledge, the party forms an escape plan.
- Eirene uses the Elder Glyph of the Ulat’Kini, a spell taught to her by the aboleth, to dominate one of the skum prisoners and use it as a bodyguard for their escape
- The party, using the aboleth’s magic to disguise some of them as a mind flayer and his trog-troll guard, unleash the quarantined manifestation of the Black Death of Vlaakith hidden in the mind flayer lair, and use it to summon a warband of Githyanki soldiers, who rampage through the mind flayer lair
Patchwall (October) 8
- Party uses the githyanki attack as a diversion and successfully escapes the mind flayer enclave, making it back to the surface with the help of Eirene’s uncanny instincts and a deep gnome patrol from the underdark town of Kronborg.
- Otto thanks the party for freeing him, and gives them some very nice gifts (turns out he is the son of an important gnome)
- The deep gnomes escort the party to the surface near Blackstone. From there, the party travels back to Diamond lake.
Patchwall (October) 9
- Party returns to Diamond Lake.
- Yorgan acquires the rights to the abandoned miner’s office outside of town.
- Yorgan befriends the famous (infamous?) wizard Allustan in Diamond Lake
- Eirene learns her young sister is joining the Sisters of Mercy, a famous group of healing priestesses of Rao and St. Cuthbert, located in the isolated monastery of Montenegro, a few days ride northeast of Diamond Lake.
- Vorbis meets Tirra, an elven archer at the Feral Dog, who is one of the trio of adventurers from Greyhawk who are investigating the Stirgenest Cairn.
- Vorbis meets Jake and Oz, two unsavory thugs who hang out at the Feral Dog, and helps them with some “chores”
- Thain checks in with the Twilight Monastery
- Grimnir thanks the party and goes to the Graysmere Covenant, a sort of dwarven embassy, who promise to see him safely back home to the dwarven keep of Graysmere.
Patchwall (October) 10
- Azeren and his priestly superior discover the secret holy catacombs beneath the Shrine of Heironeous have been desecrated and some caretakers slain, and the holy relic Phylactery Sacrorum stolen. The phylactery sacrorum is a small leather box containing religious texts on vellum. Worshippers of Heironeous believe it has the power to ward off evil in some way.
- Azeren is given the gauntlet Dextera Lethalis to aid him in his quest to find out who or what desecrated the catacombs and stole the Phylactery Sacrorum, and to return the Sacrorum.
Patchwall (October) 11
Party enters the Whispering Cairn:
- Discovered strange broken mirror like apparatus covered with strange glyphs: The glyphs don’t seem to be formed from a common alphabet, although they are reminiscent of arcane symbols representing elemental air. The glyphs represent names, with each referring to a single individual. The glyph on the arcane apparatus probably represents the seal of the most important or highest-ranking of the three found in the Whispering Cairn. The letterforms look similar to an ancient glyph-language called Vaati, which some unorthodox scholars consider the original written form of Auran.
- Battled big gaboon viper and recovered colored lantern
- Discovered large tomb chamber with rainbow hallways
- Discovered carved rotating sarcophogus of strange air elemental being with broken finger, with glyph: The glyph on the sarcophagi is the lowest-ranking of the three glyphs.
- Uncovered secret of “elevators” to lower levels (rotate sarcophagus to point at a hallway)
- Battled mad slasher and acid beetle swarm
- Explored underground hallways marked with another name glyph
- Discovered mysterious arcane workshop guarded by xorn
- Found a petrified staff that seemed to be divided into seven pieces
- Found remains of “Seekers”, unscrupulous group of archaeologists and treasure hunters
- Encountered a lacedon ghast, the risen corpse of one of the Seekers
- Encountered murderous water elemental
- Discovered magical screaming face which exhaled hurricane force winds
- Discovered trapped chamber full of spiked iron balls, bones and ghost of Alastor Land (local boy who died while investigating the tomb on his own), and a door on the other side that Alastor hinted could not be opened without his help
Patchwall (October) 12
- Party leaves the Whispering Cairn to interr the bones of Alastor Land with those of his family, on the Land Farmstead, but find the Land graves empty, with tracks leading toward town and the tattooed arm of a former Garvan Vest miner who was killed by a giant, two-headed bear. Most former Garavan Vest workers now work for Balabar Smenk, a prominent mine lord. Many former Garavan Vest miners now hang out at the Feral Dog in town.
- The party also meets and enlists the aid of Gurukk the half-orc barbarian, who seeks heavily armored men in spiked armor who decimated his tribe.
- Party has brawl with Kullen gang at the Feral Dog, soundly defeats and interrogates the gang, learning they were hired by Doctor Filge, a weird man currently living in the abandoned observatory, to bring him the bones
- Yorgan meets the wizard Khellek at Lazare’s House, playing a game of dragon chess, and learns he is a member of the trio of adventurers from Greyhawk who are investigating the Stirgenest Cairn.
- Eirene is invited to dinner by Zalamandra, the proprietor/madame of The Emporium, who wants her to return to work.
Patchwall (October) 13
- Investigated the abandoned observatory and discovered it was filled with disturbing forms of undead skeletons and zombies created by the twisted necromancer “Doctor Filge”, who had been hired by the mine lord Balabar Smenk to investigate a strange green worm that may herald the apocalyptic Age of Worms. The group later met with Smenk.
- Info from Filge:
- Balabar Smenk: “Me mate Balabar called me up from the Free City for a bit of study about some weirdness in town. He got himself brought down to a hidden part of the Dourstone Mines a month ago, to set up some provisioning deal with the dwarf what runs the place. But the mine was crawling with awful beasts in hooded robes. He said their wild cries made his stomach heave. The cultists—they called themselves the Ebon Triad —said something about the Age of Worms, about strange undead in the southern hills and the swamp. Smenk knew he had to prepare a defense, so he called in his undead expert. Me.”
- Land Skeletons: “The who? I needed helpers, so I got Smenk’s white half-orc to fetch the raw materials. I have no idea where he got them. Are you telling me you came here because of the skeletons? Curse that pink-eyed fiend!”
- The Age of Worms: “The Age of Worms is the Waiting Age, an era of catastrophe that lurks in the shadows of every tomorrow. Scholars obsessed with apocalyptic visions claim that its advent signals an interminable period of suffering in which the cosmic scales shift disastrously toward evil and light fades from the land.”
- The Green Worm: “Balabar nicked that jar from a laboratory in the Dourstone Mine. It’s very rare. Dead now, of course, but once it and hundreds of worms like it must have wriggled within the abscesses and orifices of a powerful undead creature called a spawn of Kyuss. These are probably the ‘unkillable’ zombies the cultists mentioned to Smenk. If true, it could be a real problem. Those worms can get inside you and turn you undead in about a day.”
- Kyuss: “No one knows much. He appeared more than a thousand years ago in the Rift Canyon to the north. In a short time, he created dozens of new undead breeds and amassed a legion of creatures bound to his will. They say an undead dragon stood at his side as the general of this force. Now, only the green worms remain of his legacy."
- Info from the mine lord Balabar Smenk:
- One of Smenk’s rival mine managers, a taciturn businessminded dwarf named Ragnolin Dourstone, came to Smenk with a covert offer of alliance. Dourstone explained that one of his crews had discovered an unusual chamber below his copper mine, and that a cadre of students and mystics had set up shop there at his invitation. Dourstone asked Smenk to run secret food shipments to this subterranean group, In exchange, the dwarf offered Smenk a fair contract and a nice bribe. Smenk agreed, but only if Dourstone would consent to let him visit the underground area himself.
- What Smenk saw there terrified him. An oppressive aura of despair surged from a large pool of black slime in the area’s central chamber. Three circles of robed figures ringed the pool, their faces touching the cold mosaic floor. Through robes and hoods Smenk spied what he believed to be inhuman appendages. Their chants echoed off basalt walls like a chorus of croaking frogs and screaming children. Worst of all, Ragnolin Dourstone acted as if nothing was amiss, politely leading Smenk on a tour through a bizarre labyrinth while outlining what sort of provisions he required and when he would expect Smenk’s agents to make delivery so as to arouse the least suspicion. “All must be prepared,” Dourstone said without a hint of emotion, “for the Age of Worms is upon us.” Smenk had never heard of the Age of Worms, but knew a clue when he saw one.
- While touring what appeared to be an arcanist’s laboratory, Smenk noticed a jar containing a segmented green worm suspended in nutritive fluid. He surreptitiously stole the jar and continued following his rival, taking in his surroundings and planning a hasty escape should things grow any stranger.
- In a chamber beyond the labyrinth Smenk met a man called the Faceless One. Unintimidated by Smenk’s political clout, the lisping, crooked man dictated new terms of the provisioning arrangement. “Now that you see what we are capable of,” he wheezed, “you understand why secrecy must be maintained. Secrecy allows us to continue our studies and liturgies in the name of the Ebon Triad. Without secrecy, we are lost. We will kill to preserve it.” Smenk understood the subtext, and agreed to the provisioning deal without mentioning that the arrangement would drive him into penury.
- He escaped the mine with his life but had shackled himself to a disastrous agreement with a dangerous inhuman cult. Armed with his bottled worm and tales of undead in the hills, he sent for Filge and put up his old friend in Diamond Lake’s moribund observatory.
- Party kept Filge as a virtual prisoner in their mining shack outside of town, since they were not sure he could be completely trusted, with the condition that he never animate the dead again and stop practicing evil necromancy. He seemed both willing to cooperate and intimidated by the party at the same time, but did request that he be allowed to keep many of his valuables from the observatory. The party complied, since they grudgingly acknowledged that they had destroyed much of Filge’s equipment and perhaps, maybe, his research with the green worm might actually serve the common good someday. Filge eventually fled the shack and presumably returned to Waterdeep or some other nearby town.
Patchwall (October) 14
- Furyian, priest of Pelor arrives in Diamond Lake and visits the Shrine of Heironeous
- Celebrated Druidic Festival of LAMMAS, an autumn harvest festival. Worshippers mark the holiday by baking figures of the nature gods in bread, and then symbolically sacrificing and eating the bread. However, Lammas celebrations vary from community to community.
- Eirene’s sister set off to join the Sister’s of Mercy, escorted by members of the church of St. Cuthbert
- Whispering Cairn chamber with bas-relief galleries portraying scenes from the
life of a Wind Duke:
- Gallery 1: This image depicts a peaceful scene featuring several vaati relaxing in an idyllic country scene. Dozens of perfect circles fill the sky above the frolicking figures. As the steam runs over the image, dark, twisted shapes emerge from the sculpture’s edges. The shapes coalesce to form monstrous creatures that look like a cross between spiders and wolves. As the creatures approach the Wind Dukes the circles in the sky begin to burst one by one.
- Gallery 2: This image depicts a towering vaati figure wearing the glyph of Icosiol standing over a legion of lesser Wind Duke warriors. The central warrior bears the glyph of Zosiel, but each figure bears a glyph of a distinct Wind Duke warrior named in the Chronicle of Chan (see below). As the steam plays about the image, the warriors raise longswords in salute to Icosiol.
- Gallery 3: A group of seven proud noble Wind Dukes present a staff-like rod to a council of superior vaati in this gallery image. As the steam fills the bas-relief ’s contours the central figure raises the staff above his head, where it splits into seven irregular parts. Each of the seven Wind Duke presenters bears a carven glyph that identifies him as a member of the “Wandering Dukes” who abandoned the war against Chaos to discover the secrets of the Rod of Law.
- Gallery 4: The bas-relief in this gallery depicts the final battle between Law and Chaos. As the steam moves about the image, a Wandering Duke impales Miska the Wolf-Spider, a demonic entity that looks like a drider with four arms and a human head flanked by two wolf heads. As the Wolf- Spider, Rod, and the Duke vanish into a planar rift, Icosiol is struck by a beam from Miska’s eyes and slumps dead to the ground.
- Chronicles of Chan: A book called the Chronicle of Chan, falsely attributed to a princess of elemental air, records a full roster of the Wind Dukes present at the Battle of Pesh and a general record of what took place there.
- Tomb of Zosiel: white sarcophogus of Zosiel containing a diadem of Wisdom +2 and a Chaos-runed box containing a talisman of the sphere. A bas-relief on the wall near the sarcophagus depicts Zosiel as a bald, androgynous warrior wearing a simple ancient garment and wielding a mighty longsword. To the warrior’s left stands a cloaked demoniac figure with two long curved horns tipped in darkest red. The horned figure holds a device composed of a handle and small loop, seemingly using it to control a globe of absolute blackness about two feet in diameter. This globe touches the bald warrior, who raises his arms in surprise. The warrior is depicted as if fading from sight. A slim diadem upon his brow bears an elaborate ovular glyph identical to one carved upon an amulet worn by the figure on the sarcophagus lid. It is believed the globe of blackness is a sphere of annihilation.
- Lore About Spheres of Annihilation: spheres of annihilation were holes in the continuity of the multiverse, and that anything they touched was destroyed utterly. After the Battle of Pesh, legend holds that the Wind Dukes scattered them to the corners of the Great Wheel. Far more numerous are the talismans that were said to grant their owners some measure of control over the spheres.
Patchwall (October) 15-17
- Struck a deal with Balabar Smenk to help him deal with the cultists in the Dourstone Mine in exchange for a payment of gold and their silence regarding some of his dubious business activities, especially his hiring of Doctor Filge the necromancer, whose repulsive activities would be punished harshly by the local priestesses of Wee Jas, goddess of death.
- Snuck into Ragnolin Dourstone’s mine and discovered secret passage to the fortified lair of the Cult of the Ebon Triad, a deranged group who worship a bizarre mix of Erythnul, Hextor and Vecna. The three sects of the cult do not always seem to get along and there may have been conflict between them.
- The lair seemed to be a mix of old, sophisticated architecture and new, cruder expansions and fortifications.
- Encountered traps and evidence of supernatural occult activities and phenomena, such as pentagrams and scores of black and red candles that were suddenly extinguished by an unseen force.
- Discovered evil pool of black slime
- Battled hostile cultists, some of whom seemed to be local townsfolk dressed in religious garb, accompanied by large men in ornate, spiked armor, many of whom appeared to be tieflings. Some cultists seemed to enter a fanatical religious rage or ecstacy as the battle went on, and the most zealous levitated and then exploded in showers of gore when killed.
- Discovered various cult sermons and notes
Sermon: Heironeous is the Trickster, a false deity whose lies art spread like flies. Only the Weak believe the trickster’s lies.
Offer thy unfailing obedience to Hextor’s mastery, beg that he may grant thee mercy should thou be found worthy. Then shall the Truth be revealed to thee.
Hextor is the Strong Hand, Hextor is Rightful Respect, Hextor is the Cleansing Scourge, Hextor is Discipline, and Hextor is the Herald of Order.
Only Hextor’s divine Order can create perfect Justice for all. The End shall justify the Means.
Knight-Patriarch Theldrik is Divine because he is the Gifted embodiment of Hextor’s Divinity. So too shall those who are Strong and Obedient become Divine, as Theldrik.
The Weak who will not or cannot heed to Hextor’s Divine Will shall serve his Faithful, and in so doing create perfect Justice.
Those who have Spurned thee and thus Hextor’s Will shall suffer, and in doing so create perfect Justice.
Bring forth the Offering and thine own Offerings, so that the Herald may be pleased.
- Furyian recognized one of the hooded cult leaders as “Red Jack” (a.k.a., The Snatcher, The Peregrine, The Pure), a murderous religious fanatic and fugitive from Greyhawk wanted for setting several priests of various religions (including Heironeous and Pelor) on fire. Red Jack appeared enraged at Furyian and Azeren and attempted to stab Furyian and set him on fire.
- Eirene recognized Red Jack’s voice as that of Tom Shingle, a freakish contortionist who works with her at The Emporium. Eirene tried to convince the cultist to give himself up and asked why he was doing such evil things. Red Jack/Tom seemed to lose his bloodthirsty rage for a moment and seemed emotionally anguished, citing that he was always treated as a freak and only got respect and power from the cult, and that he always had feelings for Eirene. However, he quickly fell back into his zealous rage and had to be killed along with the other cultists, and exploded in an ecstatic shower of gore upon dying.
- Slew Theldrik, the high priest of Hextor and discovered his journal entries:
Excerpts from Theldrick’s Journal
Praise Be to the Scourge of Battle,
The Faceless One grows increasingly concerned. That addled beast Grallak Kur has yet to provide new insights into the Overgod’s nature.
The crude missives he sends speak of the worms, of a slumbering power that must be awoken, but nothing more. I wish he would go back to the black pit that spawned him if he has nothing more to offer.
The Faceless One tells me this ties into an ancient figure, a being of great power. Of course, he tells me little else. He enjoys keeping his secrets, but he forgets that they flourish only behind the protection of Hextor. His latest taunt is a scroll that he tells me contains all the
answers I seek. Of course, the fool wrote it in a cipher. Were it not for the dictates of the Ebon Triad, I would lead my troops into their damnable labyrinth and kill every last bird and wizard within it.
Grallak is the key. Thank the Scourge that he trusts me and not the Faceless One. Otherwise, I doubt the Faceless One would bother imparting anything to us. We cannot trust these mages. When the Overgod arises, I think it will be time to settle some old scores.
Under the Herald’s Watchful Eye We Conquer,
Grallak Kur has finally yielded a useful clue. I personally delivered it to the labyrinth, and the Faceless one giggled like a blood=addled berserker when he saw the message. Grallak spoke of the worms again, of course. He says that even now they stir and writhe.
The world is like an apple infested with them. All seems well for now, but soon they burst through the skin and swarm across the land.
Still, part of this vision troubles me. Grallak spoke of a great power behind them, but the Ebon Triad teaches that these worms will awaken the Overgod. Is there some other power at hand here that we cannot see? Is it friend or foe?
The Faceless One knows more, but he of course has little to say. Perhaps Grallak has invented everything. His monstrous kin are few in number and battered after their pilgrimage through the Underdark. If he is an imposter or trickster, we may need to root him out of this place. In that case, our agents must make another supply run. Six coils of rope, and perhaps bows and more arrows, should do the trick. With the petitioners leading the way we can uncover any ambushes they have within the cliffs.
- Discovered the remains and belongings of several of Gurukk’s fellow barbarian tribesmen in the cult section devoted to Erythnul and guarded by savage beastmen with the heads and legs of goats.
- Heard a telepathic, sibilant voice whispering secrets of each character’s past which no one else knew about. The voice attempted to sway the party from going further, citing that the cult had done nothing to them, and only sought important knowledge. Those who answered to the voice recieved this response:
All knowledge comes with a price. Do not touch the walls and sacraments of this place, or harm those who tend them. They hold the secrets to the universe. Leave us in peace, and let the knowledge be unlocked and shared with all. It will spare a great many from undue suffering. You have made an honest mistake by coming here. It is not too late to undo it.
- Discovered a strange maze guarded by teleportation traps and humanoid crow-headed men in black robes.
Patchwall (October) 18 – WICCRHYS – CURRENT DATE
- New comrades: Griffon (zen archer monk of the Twilight Monastery), Grom (barbarian drunken brute).
- The maze solved: The group discovered an exit to the maze, leading to a very old, large chamber of polished rock and marble, with elaborate pillars and occult furnishings dedicated to the god Vecna (evil secrets), and which may have been built by Vecna himself before his rise to godhood.
- Battle with The Faceless One and Acolytes of Vecna: The party raced down elaborate and twisting stairs winding along the edge of the cliff-like sanctum of Vecna, while the masked Faceless One and his acolytes attacked with disturbing spells, most notably necromantic spells delivered by ghostly floating hands sprouting a single staring eye. A group of cultists carrying torches performed some sort of ritual dance around a central area while the Faceless One and his acolytes attempted to delay the party. The enemy casters seemed to use magic inherent in the area to dimension door or teleport to inacessible areas where they could launch spells with relative impunity. Things looked grim until the party gained the upper hand, and the acolytes fell to their axes, arrows and spells. Grom charged the dancing cultists, interrupting their ritual, while Azeran and Vorbis threatened The Faceless One. Yorgan and Griffin engaged the others with well-placed spells and arrows. Eventually the Faceless One fled, recognizing he couldn’t defeat the group. Another acolyte also fled, yelling for any remaining cultists to burn the town (assumedly for revenge? or is there another more sinister motive?).
- Tracking the Faceless One:The party exited the cult lair through a secret door leading out of the hillside near Ragnolin Dourstone’s manor in time to see the nighttime celebration of Wiccryhs going on in full swing in Diamond Lake. They tracked a horse which they assumed belonged to the Faceless One, following its hoof prints until they were lost near the center of town. Given all the costumed and drunken revelers wandering the town, it was likely the masked Faceless One was able to blend in with the locals. They searched the town for arsonists, but found none — perhaps they were in hiding for the time being.
- Wiccryhs (also a full moon night). Originally celebrated as Samhain (“Oidche Samha”), or All Hallows Eve in Geoff, the Ulek states, and Druidic areas. The borders of the spirit world grow thin this night, so people traditionally dress as spirits and cavort all night as faeries are always depicted as doing. The hope is that true spirits will not recognize them as mortal and thus not harm them. ‘Soulcakes’ are begged of passerby, and some larger cities also have a great mummers’ play in which everybody dies at the end but then resurrect themselves.
- Notifying the authorities: The group notified the town garrison and Shrine of Heironeous of the events they had partaken in and the threat of arsonists in town. The garrison did not take the story seriously, as it was rather fantastic and they were leery it was a Wiccryhs prank, but agreed to check out Dourstone Mine in the morning. The Shrine of Heironeous believed the group, and were determined to investigate and consecrate the area as soon as the garrison guards completed their investigation. They believed Mine Lord Ragnolin would surely face charges for harboring the cult.
- Meeting with Balabar Smenk: Yorgan had a private meeting with Balabar Smenk and notified him that the Cult of the Ebon Triad had been purged but that Smenk’s goods had been found in their storeroom, stamped with Smenk’s personal seal (a rampant rooster on a gold coin). Smenk appeared pleased, gave Yorgan a reward of gold and a bottle of old Scotch. He planned to have his own people sneak into the mine and destroy all evidence of his goods, which of course he maintained he had been forced to deliver against his will.
- Yorgan meets with the wizard Allustan: Yorgan met with Allustan to impart what the group had discovered and see what additional information Allustan might be able to provide with all his scholarly knowledge of history and the arcane. Allustan repeated what he knew of the Cult of the Ebon Triad and would be particularly interested in the Vecna areas of the cult lair, citing the area as both the find of the century and a very dangerous place that should probably be sealed.
More details to come when the GM has time…