Sogarr Haluk

Barbarian Shaman

Description:

SOGARR HALUK    CR 2
Male Human Witch 3
NN Medium Humanoid (Human)
Init 1; Senses Perception +7


DEFENSE

AC 11, touch 11, flat-footed 10   (1 Dex)
hp 21 (3d6+6)
Fort 3, Ref 2, Will 5

OFFENSE

Spd 30 ft.
Melee Dagger +0 (1d4-1/19-20/x2) and
   Unarmed Strike +0 (1d3-1/20/x2)
Special Attacks Evil Eye (DC 14)
Spell-Like Abilities Feather Fall (At will), Levitate (1/day)
Witch Spells Known (CL 3, 0 melee touch, 2 ranged touch):
1 (3/day) Burning Hands (DC 14), Ray of Enfeeblement (DC 14)
0 (at will) Message, Dancing Lights, Detect Magic, Arcane Mark

STATISTICS

Str 8, Dex 12, Con 14, Int 17, Wis 14, Cha 10
Base Atk
1; CMB 0; CMD 11
Feats Brew Potion, Extra Hex, Extra Hex, Scribe Scroll
Traits Caretaker, Hedge Magician
Skills Appraise +7, Craft (Alchemy) +12, Heal +7, Knowledge (Arcana) +8, Knowledge (Nature) +8, Perception +7, Profession (Soothsayer) +6, Sense Motive +4, Spellcraft +9, Stealth +4, Swim +3
Languages Common, Dwarven, Elven, Sylvan
SQ
1 Witch’s Familiar’s Spells, 3 to Appraise checks, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Healing (1d83) (Su), Share Spells with Familiar
Combat Gear Dagger; Other Gear Backpack, Masterwork (13 @ 15.5 lbs), Bedroll, Case, map or scroll (4 @ 0 lbs), Case, map or scroll (4 @ 0 lbs), Case, map or scroll (4 @ 0 lbs), Case, map or scroll (4 @ 0 lbs), Holy symbol, wooden: Ehlonna, Ink (1 oz. vial, black) (2), Inkpen (2), Marbles (3), Paper (sheet) (4), Paper (sheet) (4), Paper (sheet) (4), Paper (sheet) (4), Pouch, belt (3 @ 0.4 lbs), Spell component pouch, Sunrod (4), Twine (50’), Whistle, Signal, Whistle, Silent

SPECIAL ABILITIES

1 Witch’s Familiar’s Spells Add one spell from the witch spell list to the witch’ss familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.
3 to Appraise checks You gain the Alertness feat while your familiar is within arm’s reach.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 14) (Su) Inflict penalties with a glance.
Feather Fall (At will) (Sp) Feather Fall at will.
Healing (1d8+3) (Su) Cure Light wounds at will (1/day/person).
Hedge Magician Magic item gp costs -5%.
Levitate (1/day) (Sp) Levitate 1/day
Share Spells with Familiar The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
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GHOTI
Male Raven
NG Tiny Magical Beast
Init 2; Senses Low-Light Vision; Perception +11


DEFENSE

AC 16, touch 14, flat-footed 14   (2 Dex, 2 size, +2 natural)
hp 10 (1d10-1)
Fort
1, Ref 4, Will 5

OFFENSE

Spd 10 ft., Flight (40 feet, Average)
Melee Bite (Raven) 5 (1d3-4/20/x2) and
   Unarmed Strike +5 (1-4/20/x2)
Space 2 ft.; Reach 0 ft.

STATISTICS

Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
Base Atk
1; CMB +1; CMD 7
Feats Skill Focus: Perception, Weapon Finesse
Tricks Come [Trick], Fetch [Trick], Heel [Trick], Perform [Trick], Seek [Trick], Stay [Trick]
Skills Appraise -1, Climb +2, Fly +6, Heal +3, Perception +11, Spellcraft +1, Stealth +16, Swim +2
Languages Sylvan
SQ Come [Trick], Fetch [Trick], Heel [Trick], Improved Evasion (Ex), Perform [Trick], Seek [Trick], Stay [Trick]


SPECIAL ABILITIES

Come [Trick] The animal will come to you on command.
Fetch [Trick] The animal will get a specific object.
Flight (40 feet, Average) You can fly!
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.

Spell List:

0-
All witch 0-level

1-
Burning hands
Chill Touch
Cure Light Wounds
Enlarge Person
Hypnotism
Ill Omen
Obscuring Mist
Ray of Enfeeblement
Remove Fear

2-
Cure Moderate Wounds
Web

Bio:

Sogarr Haluk

Dark Exodus Viperian