SOGARR HALUK CR 2
Male Human Witch 3
NN Medium Humanoid (Human)
Init 1 Dex)
hp 21 (3d6+6)
Fort 2, Will 1; CMB 1 Witch’s Familiar’s Spells, 3) (Su), Share Spells with Familiar
Combat Gear Dagger; Other Gear Backpack, Masterwork (13 @ 15.5 lbs), Bedroll, Case, map or scroll (4 @ 0 lbs), Case, map or scroll (4 @ 0 lbs), Case, map or scroll (4 @ 0 lbs), Case, map or scroll (4 @ 0 lbs), Holy symbol, wooden: Ehlonna, Ink (1 oz. vial, black) (2), Inkpen (2), Marbles (3), Paper (sheet) (4), Paper (sheet) (4), Paper (sheet) (4), Paper (sheet) (4), Pouch, belt (3 @ 0.4 lbs), Spell component pouch, Sunrod (4), Twine (50’), Whistle, Signal, Whistle, Silent
Add one spell from the witch spell list to the witch’ss familiar. This spell must be at least one level below the highest spell level she can cast. If the witch ever replaces her familiar, the new familiar knows these bonus spells.
3 to Appraise checks You gain the Alertness feat while your familiar is within arm’s reach.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 14) (Su) Inflict penalties with a glance.
Feather Fall (At will) (Sp) Feather Fall at will.
Healing (1d8+3) (Su) Cure Light wounds at will (1/day/person).
Hedge Magician Magic item gp costs -5%.
Levitate (1/day) (Sp) Levitate 1/day
Share Spells with Familiar The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
NG Tiny Magical Beast
Init 2 Dex, 1, Ref 5
Spd 10 ft., Flight (40 feet, Average)
Melee Bite (Raven) 1; CMB +1; CMD 7
Feats Skill Focus: Perception, Weapon Finesse
Tricks Come [Trick], Fetch [Trick], Heel [Trick], Perform [Trick], Seek [Trick], Stay [Trick]
Skills Appraise -1, Climb +2, Fly +6, Heal +3, Perception +11, Spellcraft +1, Stealth +16, Swim +2
SQ Come [Trick], Fetch [Trick], Heel [Trick], Improved Evasion (Ex), Perform [Trick], Seek [Trick], Stay [Trick]
Come [Trick] The animal will come to you on command.
Fetch [Trick] The animal will get a specific object.
Flight (40 feet, Average) You can fly!
Heel [Trick] The animal will follow you.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
All witch 0-level
Cure Light Wounds
Ray of Enfeeblement
Cure Moderate Wounds