Male Half-Elf Bard (Savage Skald) 1 Cavalier 1
LG Medium Humanoid (Elf, Human)
Init 2; Senses Low-Light Vision; Perception 6
AC 18, touch 13, flat-footed 15 ( 3 armor, 2 shield, 2 Dex, 1 dodge)
hp 15 (1d10 1d8 2)
Fort 3, Ref 4, Will 2
Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee Heavy Shield Bash 3 (1d4 2/20/x2) and
Club 3 (1d6 2/20/x2) and
Javelin -1 (1d6 2/20/x2)
Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Inspire Courage 1, Dragon’s Challenge 1/ 1 (1/day)
Bard (Savage Skald) Spells Known (CL 1, 3 melee touch, 3 ranged touch):
1 (2/day) Remove Fear (DC 14), Saving Finale (DC 14)
0 (at will) Daze (DC 13), Prestidigitation (DC 13), Ghost Sound (DC 13), Detect Magic
Str 14, Dex 14, Con 12, Int 8, Wis 10, Cha 16
Base Atk 1; CMB 3; CMD 16
Feats Bard Weapon Proficiencies, Dodge, Skill Focus: Perform (Sing) (Adaptability), Swap Places
Traits Courageous, Focused Mind
Skills Acrobatics -1, Climb -1, Diplomacy 7, Escape Artist -1, Fly -1, Handle Animal 7, Intimidate 7, Perception 6, Perform (Sing) 11, Ride 4, Sense Motive 4, Stealth -1, Swim -1 Modifiers 3 Ride while riding your bonded mount., Dragon’s Skills
Languages Common, Elven
SQ Animal Companion Link (Ex), Bardic Knowledge 1 (Ex), Bardic Performance: Insiring Blow ( 3 HP) (Su), Elf Blood, Tactician (Swap Places) 3r (1/day) (Ex), Weapon Cord
Combat Gear Club, Javelin (3), Shield, Heavy Wooden, Studded Leather; Other Gear Backpack (5 @ 3.14 lbs), Bedroll, Flint and steel, Rations, trail (per day), Spell component pouch, Torch (2), Waterskin, Weapon Cord
Bardic Performance (standard action) (8 rounds/day) – 0/8
Club – 0/1
Dragon’s Challenge 1/ 1 (1/day) (Ex) – 0/1
Javelin – 0/3
Rations, trail (per day) – 0/1
Tactician (Swap Places) 3r (1/day) (Ex) – 0/1
Torch – 0/2
3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bardic Knowledge 1 (Ex) Add 1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Insiring Blow ( 3 HP) (Su) Begin a performance as an immediate action after a critical hit, gain CHA temp HP and grant allies within 30’ 1 on next attack roll
Bardic Performance: Inspire Courage 1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Courageous 2 save vs. fear.
Dragon’s Challenge 1/ 1 (1/day) (Ex) 1 to damage target, -2 AC vs. others when used, allies gain 1 to hit the target of your challenge.
Dragon’s Skills 1 (Ex) 1 to Survival checks for allies.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities 2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Focused Mind 2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Swap Places You can trade places with an ally with this feat during your movement.
Tactician (Swap Places) 3r (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30’.
Weapon Cord Attached weapon can be recovered as a swift action.
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Nahuel and Greogor were bastard twins, the product of an elf raping one of the barbarian women (yes, someone other than orcs committed rape!). Their heritage caused the tribe to scorn them, though they were allowed to stay and grow. Nahuel trained to become a warchanter, while Greogor trained to be a ranger. The two earned some respect and esteem with the tribe during their first few years of their respective jobs. However, about a year and a half ago, Nahuel got in a drunken brawl, and accidentally killed one of the tribe’s shamans. This shamed him, and he was expelled from the tribe when they picked up camp and headed out. As Nahuel was the only one he was close with, Greogor decides to join him in exile. Sogarr joined the two by coincidence. They were expelled from the tribe on the southernmost tip of their nomadic circuit, and headed southwest from there. Along the way, the three encountered a ferocious werewolf. They tried to evade, but with no mounts, it eventually caught up and overtook them. Greogor was bitten and clawed, and knocked unconscious quickly. However, a passing cavalier saved them before the others were overtaken as well, and dispatched it after a heated combat. While Greogor lay feverish, the lycanthropic taint spreading throughout his body, Sogarr quickly searched for wolfsbane, an herb he knew could stop the disease. He found a sprig, and stopped the disease from taking hold as Greogor was transforming. However, some of the taint remained, leaving him with a set of claws. Nahuel asked to be his student, for a number of reasons: He felt indebted, in awe of his combat skill, and after talking and learning about the man’s cavalier order (the shield), he felt like it would be a good way to turn his life around. He trained with the cavalier on the road as they journeyed to Diamond Lake, and found a wild horse which he tamed and befriended. Finally arriving at Diamond Lake, the cavalier officially indoctrinated him, and sent him out to do good in his own way.